![]() ![]() I play Green Hell so I have another "hard" survival game (as opposed to Stranded Deep, Subnautica, or Raft) to play solo. I play The Forest as a coop game with my son. Thats why so many players get bored with the repeditive game structure only the story and game effects differ, a new concept is needed.īuilding games like House Flippers adds a new take.īooks are written on the same principals. Graphics settings and other game play strutcures are then implemented. The game inviroment outline play structure combined. Warband has the same similar construction survivie but how you achieve it is the key. Think survivial and then you have the basics but the story is different how to achieve it. The inviroments elements / what types of threats -enemies /crafting / foods types / exploring are parts of the outline construction. The Forest has one area similar that is survive. If you bought The Forest then you made a decision based on it meets your game needs right? Watch youtube video and make your own decision. ![]() You decide with regards to choices and why. I'd say it is to offer a platform that can be sold to earn an income and to provide players with a new challenge, as they say it is early release. Only the developers can say what their goal is other than that. Is a more detailed healing minigame seriously the only artistic reason that this game was built up? I have read about 10 threads about this topic across Steam and Reddit, including a FAQ on Reddit by CreepyJar that just seemed to have mumbled something about Amazonian medicine. So in which ways are the developers trying to appeal to people who already own the Forest?Īre they trying to make it more cinematic and immersive than the Forest, with more minigames and progression stats? Are they trying to make a more stable game? A more detailed campaign? Or is it just to raise funds? Is it a hobby project? Were groups of people annoyed at the apparent lack of forward motion with the Forest? What is the story here? The main story is about a brown-haired bearded white man with a low tenor voice looking for a kidnapped loved one. You track x number of nutrients, must boil but not filter your water, and must stay dry and warm. It is an early access, Unity-based survival crafting game with blueprint-based building out of a catalog, an arboreal setting, low-tech tribal enemies, a "crafing mat" and improbable survival backpack. But there is something that's puzzling me, and which is related to the eventual direction of the game. ![]()
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